Logic and Gaming - A Pixelated View

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Logic and Gaming

We’ve all heard of the phrase nit-picking. When some people, will just critique different types of media, for the silliest mistakes which can easily be overlooked. A lot of people seem to frown upon nit-picking. However that doesn’t stop people from applying far too much logic to a video game than it requires. Yet at the same time, perhaps a lot of logic should be applied to games to make way for better games, with less mistakes that may ruin the experience itself. However perhaps  applying too much logic may already ruins games and the experience. So is too much logic ruining our games or making them better? Well first we have to understand how much logic should we apply to video games? Well when it comes to understanding how much logic should people be applying to video games, it normally depends on the genre.

Tomb Raider

For action adventure games such as Tomb Raider, a level of logic similar to reality should be applied. This is mostly when it comes to things such as physics, appearances of people, and animals (even mythological creatures) and the psyche of characters. Of course the logic is only similar to reality, in these aspects. In other aspects such as the actual plot, the level of logic that should be applied is much lower. This is mainly due to Tomb Raider mostly revolving around myths and legends, including mythological locations from Atlantis, to the Underworld. Other action adventure games such as Remember Me try to tell the future, by changing already known locations (in this case Paris) to give them, more futuristic attributes from the perspective of the creators. This actually has less logic really needed for it, than something such as Tomb Raider. As games such as Tomb Raider tend to try and stick to present day, whilst games such as Remember Me which try to tell the future, (which is unknown to any of us) have less logic to them, as we don’t know how plausible or implausible that what the game shows as the future, could actually happen in reality. This is also why a lot of these experiences tend to be ruined, as games that try to tell the future commonly still have the same logic applied to them, as games like Tomb Raider do. So this causes players to see the future as actually being plausible when they shouldn’t be focusing on that aspect anyway, and ruins immersion by having players judge whether or not this future would work, and can even lead to players discovering plot-holes. This shouldn’t really be discouraged as discovering plot-holes and critiquing them could make writers handle their writing better in the future. But at the same time, players should be careful of not focusing too much on the chance that this future could happen, and just enjoying how the future is presented. Some games try to avoid this appliance of logic, by saying the game takes place in an alternate future, where events in history changed, or didn’t even occur, so that the future games create are more plausible.


This also has a similar effect with first-person shooters. Games that take place during World War 2, mostly seem somewhat plausible, just telling the story of some soldiers during this horrific event. However with games such as Homefront or Call of Duty: Modern Warfare 3 that show a future war. These wars do not seem as plausible mainly due to the effect of the war and how the war really started. In fact this has gotten to the point where critics, sometimes point out how illogical the set-up to these types of games would be. But at the same time, whilst people could argue critics should be focusing more on game play, this could make developers come up with more interesting story-lines for games like this. Once again making writers improve themselves for the future.

But this brings us back to the main question. Is too much logic ruining games, or making them better? Well technically both. When too much logic is applied wrongly, for certain games that may want you to just have fun (Saints Row series) or games which want you to get immersed in a different world with different rules (Elder Scrolls series) then not too much logic should be applied, as it may ruin the experience. However for somewhat more realistic games such as common first-person shooters, a certain level of logic should be applied, just so people can pinpoint where they went wrong, and for writers and developers to improve from there. In the end, every game needs a little bit of logic, just be careful not to let it ruin your gaming.


About Harjit Singh

Hello my name is Harjit Singh. The first game I ever played was Tomb Raider II, and ever since then I've been a huge fan of gaming. I also love reading and writing, and I also write in my spare time.