Four Worst A.I. Companions - A Pixelated View

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Aug
06

Four Worst A.I. Companions

Video games today has allowed us to play with friends and strangers alike. We can play sitting next to our fellow gamers through local multiplayer or it can be done from anywhere around the world through online play. There are times though, that a gamer may want to play a video game by him or herself. Single player games that provide a rich narrative often has the gamer spending a lot of time with NPC’s. With Elizabeth from Bioshock Infinite it has shown that NPC’s can be very helpful. She gives Booker Dewitt ammo, health, and salt. How exactly does she do this? I have no idea. She just cowards in a corner and somehow items just appear out of nowhere, I guess she uses tears to get those items? or most likely it’s just a case of video game logic.

There aren’t enough Elizabeth’s unfortunately, often times gamers are stuck with A.I. companions that are completely useless, annoying, dumb, or down right frustrating. Here is a list of some of the worst A.I. companions that I had to endure for the past few years.

4. Tails (Sonic The Hedgehog 2)

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The second Sonic game introduced gamers to Miles “Tails” Prower, a anthropomorphic fox that was born with a deformity that left him with two tails, hence the nickname. This game can be played with two players, one of course being Tails, but playing this game by oneself shows how annoying Tails really is. As Sonic is making his way around the stage, Tails tries to keep up but often kills himself or tries to push spikes even though they are unmovable. Just watching him next to Sonic shows how incompetent this fox really is. 

3. Eileen Galvin (Silent Hill 4: The Room)

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Eileen is a individual you find in Silent Hill 4: The Room.  Throughout the game this girl begins to be possessed by Walter, who is the antagonist of Silent Hill 4: The Room. I consider her one of the worst A.I. companions because the latter half of the game it sort of becomes a long escort mission. As Eileen starts to take damage, she becomes more and more possessed and she starts to become more useless. She stops fighting the monsters you encounter and just stand there. She might not die during gameplay but all that damage she takes makes her more likely to die at the end of the game, which will affect which ending you earn. 

2. Slippy Toad (Starfox 64)

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The least skilled pilot of his team, this frog is as useless as a real one. I think I rather have Kermit the Frog on the team. Often targeted by enemies, this awful NPC can get of your nerves. It’s bad enough that the “do a barrel roll” thing is actually ineffective in a real battle, but having this Toad that constantly got in trouble was my personal breaking point. At the very least he is grateful that he is saved.

1. Ashley Graham (Resident Evil 4)

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My favorite video game of all time also contains the most annoying character of all time. Ashley is the presidents daughter and you, playing as Leon is in charge of finding her and bring her home safely. She is the worst A.I. companion simply because she is a nuance that lessens the overall experience of Resident Evil 4. The escort missions with her is the bane of gamers everywhere. She is completely helpless and is in a constant danger, having to focus so much time on her well being can take its toll. If only she had some combat ability of her own it would be less frustrating, at least she does have that ridiculous armor suit costume in the game.

There it is, the worst A.I. companions that I had the unpleasant experience with. I’m sure there are worst but I haven’t played those games. Hopefully as A.I. programming gets better, so will these A.I. partners.   

 

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About Jose Aranda